Monday, August 5, 2013

Quick Update

We have completed our first play testing of Endless Swarms and while it was quite fun, it was a bit too hard.  Although we could have really built our lists to win, and played hard to do so, we wanted to make it a bit easier, at least in its default build.

To this end we have changed how it works to now only require a minimum of 1 Troop choice per army, and HQ's are no longer required.

So your 500 points can be spent on a wider variety of units allowing more experimentation.

In addition we found the most frustrating component of play was that the Tyranids could walk onto the table, move, shoot, and assault you, so moving away from the center lead often to a unit being bogged down indefinitely.

To alleviate this, we have changed the rules to no longer allow units without deep strike to declare a charge on the turn they are deployed.

Re-download the core rules to see the adjusted rules set.

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